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Star Citizen Patch 12.3

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Star Citizen Patch 12.3

Build: not stated

Published: 2014-06-17

New Features/FixesEdit

Arena Commander

  • Arena commander menu now accessible through options menu
  • Proper score awarded when an enemy is destroyed in Vanduul Swarm
  • All ballistic weapons now use ammo boxes
  • Frozen effect no longer appears for everyone after ejecting
  • Command pp_rebindKeys layout_joystick_spacesim now properly works
  • HOTAS X55 Joystick is diplayed under controller options menu
  • Run no longer toggled off when user interacts with something
  • Cockpit and ship should now despawn after ejecting
  • All ship controls now have smoother animations
  • X-box right joystick can now be inverted
  • Countermeasures should now be more effective
  • Hornet chaingun audio should no longer cut out
  • No longer stuck unable to respawn if chat open while killed
  • Spawn warping audio no longer heard by everyone in the match
  • Broadsword when equipped now has ammo and properly overheats
  • Ship debris can no longer pass through cockpit
  • Improvments to zero-g movement
  • Various performance improvements
  • Various server and client crash fixes
  • Switched spawn points so that players respawn next to their own bases in CTC
  • Match end after reaching over 100 points.
  • Helmet Animations
  • Various matchmaking tweaks (public matches were requesting private ones)
  • Reduced texture sizes on the 300i
  • Implement new win mechanic into Team Deathmatch. Fixed up next kill wins mode, audio and HUD alerts.
  • Item Balancing
  • Shield energy reallocation does not lose energy but realloc existing energy
  • Loading screen remains on screen after the level has loaded
  • Pausing the game as DFM loads from hangar sticks on a black screen
  • Added directional indication for shield impacts not in view (similar to an older verison of the shield) for gameplay feedback.
  • ReExported LandingGear_deploy animation
  • Player is able to enter ship while he is also able to ‘press X to respawn’. Ship now correctly rez’s out when landed after ejection.
  • Improved lighting but for real this time
  • If a Vanduul becomes sufficiently damaged they disappear from the map and their name in-game becomes “undefined”. Need to be destroyed to progress. Added missing return to fix.
  • Allow custom user CFGs to be specified in cmd line.
  • When one player ejects from their ship, the frozen visor FX may appear on all player’s screens.
  • After destroying another player their body will float in space in a t-pose.
  • MP Fix – Player is now hidden following a vehicle destruction death as in SP.

Hangar

  • Buggy can now drive properly in the Business Hangar
  • Turrets no longer mountable on missile racks hardpoints
  • Third person camera no longer rotates using Q and E
  • Replace me ball no longer present under Hornet Trainer
  • Improvements to Trainer Hornet rear landing gear geometry
  • No longer able to place 325a engine on other ships
  • Hornet Ghost engine no longer able to be equipped on other ships
  • Resolved issue of no ammo when chaingun removed and added back to ship
  • Fix for third person camera rotating when pressing Q or E when not in zero-g
  • Created basic mapping for Logitech G940. Fixed up a number of asserts it caused in the Joystick device handler.
  • The Logitech G940 completely changes if you install the correct drivers. Updated the mappings to work with those drivers rather than the default windows ones.
  • AC menu can be navigated using a gamepad

Known Issues:Edit

  • HUD target indicator arrows can be missing
  • Graphical issues can occur while using SLI/Crossfire
  • It can be possible to sometimes load into a black screen when choosing an Arena Commander match
  • Hornet gatling guns take heat damage when not being fired
  • Hornet gatling gun ammo temporarily shown as missile racks in the Holo-Table


SourceEdit

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