Piracy is defined as "the act of attacking and stealing from a ship at sea" by Merriam-Webster dictionary. In Star Citizen, piracy is generally considered to be the use of force against another ship or ships with the goal of attaining valuables.
Piracy is a dangerous, frowned upon, and difficult career path for players to choose. For the bold, however, piracy is a potentially lucrative path, filled with harrowing adventure and riches.
Although piracy as a career path is supported by Cloud Imperium Games, choosing the life of a pirate does not come without consequences. Pirates cannot safely travel in UEE space, and they are denied landing rights and station conveniences on UEE controlled worlds. In addition to this, bounty hunters regularly patrol lawless systems in the hope of capturing or killing a pirate. Thus, pirates will need skill, intelligence, and luck to survive in the 'verse.
Pirates are one of the most highly disliked groups of players in the space sim genre, only hated less than griefers and scam artists. Unsurprisingly, most players are not fond of losing their hard-earned property to a pirate. However, it is important to note that not every pirate is a griefer. The distinction lies in that griefers exist to ruin the game for other people, while pirates seek to gain wealth through non-legitimate means (while ruining the game for other people)
. In other space sims, most notably EVE Online, many pirates have adopted a code of honor (don't pod-kill someone, always keep your word [don't participate in this nonsense]).