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Patch 1.0.3

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Released: 2015-02-19

Additions Edit

  • Ships
    • Added various Gladius audio
    • Updated textures for M50 tires
  • Components
    • Added a new size 3 ballistic weapon: Gallenson Tactical Tarantula-870-Mk3
  • User Interface
    • Added a power throttle to the power management UI to make reducing ship signature easier (currently doesn’t work)
    • Added back end support for improved disconnection messages

Balance/Tweaks Edit

  • Ships
    • Replaced Avenger Suckerpunch cannons with CF-007 Laser Repeaters while Suckerpunch cannons are still being developed
  • Components
    • Omnisky 3 recharge rate reduced
    • Omnisky 6 recharge rate reduced
    • KLWE Mass Driver heat generation increased
    • 60mm ammo mass increased
    • 60mm projectile speed increased
    • 60mm damage increased
    • 60mm energy damage reduced
    • Panther cooling rate increased
    • Tigerstreik ammo size changed to 25mm
    • Tigerstreik ammo box adjusted to hold 800 rounds
    • Increased rotational acceleration for all missiles
    • Slightly reduced the range at which all missiles can lock onto a target
    • Reduced the amount of noise chaff generates
    • Adjusted shield hit points to scale with component size and number of quadrants
    • Adjusted shield regen delay and time to fully recharge to scale with component size
    • Splash shields now allow a portion of direct fire to penetrate the shield barrier
    • Splash shields are absorbing more damage than intended
    • Direct Damage shields now allow a portion of splash damage to penetrate the shield barrier
  • Gameplay
    • Added a delay for when the next shot will be available if an energy weapon runs dry
    • Increased collision for the characters head to match the size of the head
    • Lateral G system will now cause diminishing returns if player doesn’t allow pilot full recovery before engaging lateral G’s again

Fixes Edit

  • Ships
    • Aurora CL ES LX ER – Weapons equipped to the wing hard points will now cool-down and recharge
    • Auroras will now have shields when using the new shield generators
    • Adjusted thrusters on the Avenger so that its deceleration is similar to its acceleration
    • Avenger thruster effects are no longer green
    • Fixed an issue that was causing character to incorrectly attach to the Gladius when sitting in the cockpit
    • Arena commander menu will no longer appear when sitting in the back seat of a Super Hornet
    • Adjusted materials so that broken m50 cockpit glass doesn’t hamper visibility as much
    • Fixed an issue that was preventing the Cutlass wing hatch from being interacted with
    • Cutlass hardpoints will now show green bubbles if weapon mounts are removed
    • Fixed g-force animation system that was incorrectly transforming the g-force vector and causing characters to lean in the wrong direction
  • Components
    • Fixed issue where ship paint components were telling the ship status HUD to show them when equipped
    • Vanduul energy weapons should now act like they are energy weapons
  • Gameplay
    • Fixed an issue where the game would fail to detect input when slowly moving a joystick
    • Fixed an issue that was causing Joysticks to stay ‘awake’ when not in use
    • Constant lateral acceleration values will no longer cause cumulative buildup of G pressure
  • User Interface
    • Fixed an issue that occasionally caused the ‘press x when ready’ to be invisible for Vanduul Swarm Coop
    • Fixed an issue where multiple players persistently moving around in a lobby will cause their ship selections to overlap
  • Environment
    • Removed misplaced invisible collision in Aeroview Hangar
    • Fixed some backwards warning labels in the Aeroview Hangar
    • Patched up some small holes in the Aeroview hangar geometry
    • Fixed some visible one sided geometry in the Self Land Hangar
    • Fixed some graphics that were popping in and out in the Self Land Hangar
    • Fixed some flickering textures in the VFGIndustrial Hangar
    • Fixed some graphics that were popping in and out in the VFG Industrial Hangar
  • Other issues
    • Fixed an issue that was causing the matchmaking system to bottleneck at high population values

Known Issues Edit

  • Ships
    • All ships aside from the Hornet are missing ship trails when carrying a Core
    • Several ships are having radar visibility issues due to the helmet blocking the view
    • 300 series are missing their starboard cooling components
    • 350r will sometimes spawn with damaged components
    • Aurora intakes aren’t displaying paint
    • Aurora CL is not showing G-force animations for the character
    • Some parts of the nose section for the Avenger are not taking damage
    • Mustang Beta can have one of the doors in the cabin float above it if it’s used
    • Cutlass isn’t attaching its Trireme thrusters for its default loadout (they can be added in the holotable)
    • Freelancer loading ramp has no collision
    • Freelancer Main Thrusters are missing
  • Components
    • User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
    • MaxOx NN-13 Neutron Cannon – Misnamed as MaxOx NP-14 Neutron Cannon
    • Rattler Cluster missile second stage rockets will all use the same trajectory
    • Missiles aren’t inheriting velocity from the ship that launches them
    • Seal Corporation damage effect displays incorrectly when equipped on an Aurora
    • Seal Corporation shield generators will not be visible when equipped to Hornets
  • Gameplay
    • Vanduul missiles are skipping their flight phase in Coop Vanduul Swarm which prevents a missile warning from being shown and results in the missile teleporting to the targets face
    • Using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
    • Opening the holotable multiple times can cause the game to crash
  • User Interface
    • Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
    • Shield hardpoint in the holotable is too small for Mustangs and 300 series
    • Shield component on the Aurora ship status HUDis too large
    • Missiles have a small portion of the ship targeting UI on them after being launched
    • Multiple in game items are missing text and are displaying their internal names
    • Paint objects in the holotable are placeholders
    • Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
    • Power throttle doesn’t work
  • Other Issues
    • Character will sometimes spawn with the helmet on backwards

Patch Notes Edit

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