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Magnus II

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Borea MagnusII

Magnus II (also known as Borea) is classified as a near-Earth planet, Borea has a variety of climates and is generally ideal for Human settlement. The planet is dotted with dozens of centuries-old abandoned UEE naval facilities which are slowly fading into overgrowth.

DescriptionEdit

In recent years, Magnus II, Borea, has become more civilized, increasingly playing its reputation and fading ghost towns for tourist dollars.

Odyssa, formerly a shipbuilding city before the UEE’s abandonment of Magnus, has been revitalized in recent years with the development of Drake Interplanetary. Vast tracts of empty warehouses and rusting construction yards have been modernized and returned to life building Cutlasses and Caterpillars. Gangs are a serious problem in the city, and squatters have claimed the rights to many former UEE facilities; the result is an interesting place to hunt for questionably legal ship repairs and upgrades.

It’s still among the more dangerous Human-settled worlds: while the government has come to adhere to a more formal system, assassinations are still not uncommon. This culture is not onesided, however: for all the lawlessness, Magnus is seen as a place where anyone can start anew, a system that strongly believes in ignoring an individual’s past in favor of his or her potential. For this reason alone, settlement on Borea is increasing, year by year.[1]

HistoryEdit

When the Magnus System was first discovered in 2499 Magnus II was identified as ideal for terraforming.

Magnus’ distance from well-traveled space plus the availability of heavy metals and the anticipated ease of terraforming Magnus II resulted in a military-commissioned closed-terraforming starting in 2533. By the late 26th century, Magnus had become a large-scale naval base and the source of a great deal of ship construction. This lasted approximately fifty years, until budget cutbacks and the desire to focus operations in other systems, like Kilian, lead to the large scale abandonment of Magnus.

For a time, Magnus II was a barren desert world — the effects of terraforming had not yet completely transformed the planet, and a ten-year period of extreme solar flares hampered its transition to a temperate world, increasing the decay of the UEE facilities and generally reducing overall interest in resettling Magnus. The result was an eerie, depopulated ghost world with declining structures full of refining and shipbuilding equipment considered too expensive to move elsewhere. During this period, the system’s population declined to less than 3,000, most of whom had no legal right to their encampments.

In 2751, the original military classification for the Magnus system expired and other colonists were technically allowed to move in. The UEE opted not to renew their lease claims for the sole inhabitable planet’s landmasses. Magnus’ colonials were a ragtag group of outbackers, claim jumpers and an assortment of similar, less-savory types trying to escape their reputations on the core worlds. The result was a system with a reputation for a wild, anything-goes atmosphere, where Humans could live along the margins of the law. A culture supporting this system has since arisen organically, with a ‘kill-or-be-killed’ attitude that has developed into a strictly held frontier-style code of honor.[2]


ReferencesEdit

  1. RSIIcon Galactic Guide: Magnus on RSI Website
  2. RSIIcon Galactic Guide: Magnus on RSI Website

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