Announced game play features currently in development for Star Citizen.
AI[]
Image | Item | Context | Stage | Release date (anticipated) |
---|---|---|---|---|
Shops and Patrons | Vastly expand the interactive usables needed for an assortment of shops and patrons. We will be populating dozens of shops with the ‘vendor’ behavior previously seen in the bartender. This will include the Coffee Stand, Pizza Bar, Kiosks, and more. | Removed, waiting for dependencies.[1] | TBA |
Armor and Clothing[]
Image | Item | Context | Stage | Release date (anticipated) |
---|---|---|---|---|
Advocacy Undersuit | Encompasses all tasks related the Advocacy undersuit made by Basilisk. | Development ended/paused. | TBA | |
Frontier Clothing | Generating concepts for frontier-style clothing for players and NPCs. | In development. | TBA | |
Mystery Armor | An upcoming player armor set that we're keeping under wraps for the time being. | Unknown. Previously scheduled for Alpha 3.12 and later removed for a potential release in 3.13.[2][3] | TBA | |
Orison Jacket | Building and implementing Orison themed jackets that can be worn by NPCs and also be purchased by players. | Development ended/paused. | TBA | |
Orison Outfit 01 | Building and implementing a series of Orison uniforms worn by NPCs that can also be purchased by players. | Development ended/paused. | TBA | |
Titan Suit | N/A | N/A | TBA | |
UEE Environmental Coat | N/A | N/A | TBA |
Characters[]
Image | Item | Context | Stage | Release date (anticipated) |
---|---|---|---|---|
Boreal Stalker | Implementing the boreal stalker creature into the game. Created by microTech genetic engineers to fill the apex predator niche wthin their planet's ecosystem, the boreal stalker roams its tundras searching for prey. | Development ended/paused. | TBA | |
Devin Bautista | N/A | Concept[4] | Alpha 4.2.0[5] | |
Eddie Parr | N/A | Concept. | TBA | |
Lisa Gibbs | N/A | Concept[4] | Alpha 4.2.0[5] | |
Luca Brunt | N/A | Unknown. | TBA | |
ma’xy.un | N/A | Concept | TBA | |
ma’tok.yāi | N/A | Concept | TBA | |
Pyro Crab | N/A | Concept | TBA | |
Quasi Grazer | N/A | Concept | TBA | |
Recco Battaglia | N/A | Finished. Temporarily removed with Alpha 3.0.0. | TBA | |
Stormwal | The Space Whale is a creature from the gaseous planet Crusader. The Space Whale serves as a mascot for the planet and is depicted frequently in scenery around the planet and landing zone. | Development ended/paused. | TBA | |
Tessa Bannister | N/A | Unknown | TBA | |
yao’yao | N/A | Concept | TBA |
Core Tech[]
Image | Item | Context | Stage | Release date (anticipated) |
---|---|---|---|---|
Convert Legacy Data Management to iCache | Retarget all gameplay systems that use the legacy persistent data management system to the new iCache interface. This is in support of the wider persistent streaming and server meshing initiatives. | Awaiting completion of dependencies.[6] | TBA | |
Dynamic Door Alignment - Vehicles | When implemented, doors and elevators across all ships will dynamically adjust to the terrain below them (within a specified range). | In development. | TBA, to be rescheduled.[7] | |
Migrating Legacy Vehicle XMLs to Datacore | Updating XML vehicle data to be stored in a new optimized location and format. | In development. Gradual rollout with no set release date.[8] | TBA | |
Origin M50 Engine Swap | Update to allow players to swap the bespoke engine of the Origin M50 for other compatible components. | Rescheduled to begin in February 2022. | TBA.[7] | |
Ship Interior OC Streaming (Previously: Ship Interior/Exterior Culling) |
To be rescheduled. | TBA | ||
Retaliator Room OC Swapping (previously: Vehicle Module Swapping) | System support enabling players to swap vehicle rooms and modules via VMA (and allows designers to specify vehicle setup at run time in SQ42). | Development ended/paused.[8] | TBA |
Gameplay[]
Image | Item | Context | Stage | Release date (anticipated) |
---|---|---|---|---|
Actor Feature - EVA T2 | Further improves the EVA experience following the transition to IFCS. Introduces limited EVA fuel and encourages the use of zero-G push/pull and the Multi-Tool’s tractor beam. | In development. | Alpha 3.18.0[9] | |
Actor Feature - Ladders T1 | Improves freedom and control while traversing ladders. Specifically, players will be able to aim and shoot weapons, use gadgets, heal, and complete other one-handed actions. They will also be able to dodge to the side to avoid gunfire or falling debris. | Unknown, not in active production. | TBA[10] | |
Actor Feature - Lockers & Inventory | Lockers T1 introduces a consistent way to store clothes, armor, and items in a physicalized state. Also includes a more robust and tactile method of storing items on shelves and attachment surfaces. This builds on the Personal Inventory, expanding the inventory UI to include lockers. | Props Team completed, scheduled for Actor Feature Team to begin in April 2022. | TBA | |
Actor Tech - Physicalized Weapon Handling | Introduces character animations while interacting with and customizing FPS weapons. The aim is to add a tactile look and feel to weapon handling, supporting the wider goal of high-fidelity character interactions with all relevant objects in-game. | In development. | TBA, to be rescheduled.[7] | |
Cutting T2 | All back end tech tasks related to updating the cutting feature for the multi-tool that will be used in future location and mission updates. The continued development of the existing Multi-Tool technology will allow players to cut through specific objects. This will primarily include the ability to free-form cut on specific surfaces. | Development begin scheduled for August 2022.[9] | TBA | |
Death Animation Improvements | Combining updated ragdoll properties with the animation system to make the death reactions of players and NPCs more realistic. This will be achieved by blending death animations with physical ragdoll simulation. | Previously scheduled for Alpha 3.12.0, currently removed.[3] | TBA | |
Docking - Ship to ship | All tasks related to the feature that allow smaller ships to dock in larger ships while in space. | Audio department finished, waiting for Vehicle Feature Team. | TBA | |
Fire Extinguisher - Tech | All back-end tech tasks required to implement functioning fire extinguishers in-game. This feature will work alongside the fire hazard system. | Unknown. Temporarily removed.[8] | TBA | |
FPS Radar / Scanning | Includes an improved signature system that supports much greater distances and the dampening of signatures by environmental interference and larger entities. This feature will be available to players in ships, in ground vehicles, and on foot. | In development. | Alpha 3.18.0[9] | |
Hacking T0 (previously: Hacking - Tech) | All back-end tech tasks related to creating the first pass of the hacking feature that will be used in future location and mission updates. When implemented in-game this feature will be used to access systems and areas that have been previously closed to the player. The hacking process will be represented via a minigame that is displayed on the player's HUD visor. | In development. | Alpha 3.18.0 | |
Hangar Manager App | Creating a mobiGlas app that emulates the functionality of ASOP terminals, allowing players to spawn ships, claim insurance and access the array of landing services to maintain their ships. | Development ended/paused. | Alpha 3.17.0 | |
Jumptown 2.0 | Implementation of Jumptown 2.0, a new dynamic event in the persistent universe. Inspired by the historic events of Jumptown, this new event features both lawful and unlawful mission paths. | In development. | Alpha 3.16.0 | |
Life Support | Implementing the first iteration of onboard life support systems in ships, which entails a ship component that generates air when turned on, and management of said life support component within the vehicle loadout manager. | To be handed over to Gameplay Feature Team in January 2022. | TBA | |
Long Distance Probing | This feature will allow players to launch quantum-traveling probes that can detect signatures at extreme ranges far beyond the reach of ship scanners. The signatures can ultimately be used to identify point-of-interest and plan quantum travel. | Development to begin in February 2022. | TBA | |
Loot Generation T1 | This system deals with the generation of lootable containers throughout the world, their contents and how they can be accessed/broken in to. | In development. | TBA | |
MFD rework | We will both rebuild ship MFDs with our new Building Blocks UI technology, as well as completely redesign them in an effort to make them more customizable, better matched to ship aesthetics, and better at serving ship gameplay. | In development. | TBA | |
Mining Gadgets | Mining Gadgets will help to modify the rock and assist the player with mining a Deposit. The player can attach a device physically to a mineable deposit in FPS to modify its stats, making mining either easier and safer, or quicker and riskier. | In development. | Alpha 3.16.0 | |
NPC Taxi Mission T0 | NPCs will request transport between rest stops in this mission type, with the rewards determined by the speed, safety and comfort in which the player delivers the NPC to their destination. | In development. | Alpha 3.17.0 | |
Persistent Hangars | Players will have the ability to have their own Persistent Hangars. This will bring changes to the Cargo gameplay loop by allowing players to buy cargo and send it to their hangars, then maximize their cargo storage space by allowing them to pack the goods themselves. (Note: This feature does not include player owned hangars from ship packages.[11]) |
In development.[12] | Alpha 3.17.0 | |
Player Interaction Experience | The Player Interaction Experience (PIE) is a holistic array of complimentary features and systems, all related directly to the player. Player status, item status, environment status, as well as interactions with both the game world and the objects within it, are covered under these systems. | In development. | Alpha 3.17.0[8] | |
Player Slide | This feature will introduce a new traversal method for players, allowing them to traverse short distances by sliding along the floor. This will add a new element to combat situations. | To be rescheduled.[13] | TBA.[7] | |
Pirate Swarm / Vanduul Swarm Improvements | A detailed rebalance of the waves in Arena Commander’s Pirate Swarm and Vanduul swarm modes, aiming for a more engaging player experience in these modes. | In development | Alpha 3.18.0[9] | |
Prone | All tasks relating to improving prone (lying down) movement by the player and NPCs. | To be rescheduled. | TBA.[7] | |
Salvage T0 | This feature included as all backend tech tasks required for the initial implementation of salvage gameplay and missions. | In development. | Alpha 3.18.0 | |
Ship AI: Hazard Awareness and Avoidance | Improving the AI Avoidance system to identify hazardous entities such as heavily guarded zones, etc. and steer clear of peril accordingly. | Previously scheduled for Alpha 3.12.0, currently removed.[3] | TBA | |
Ship CPU | Designing and implementing computer blades for ships. Includes various blades that can be used to modify or improve certain aspects of a ship's functionality, such as unlocking more complex targeting abilities. | In development. | TBA | |
Space Mines | In space, players in certain ships will gain the ability to release different types of space mines in a coordinated fashion, in an attempt to trap, damage and capture enemies, or set up defensive perimeters. | Development begin scheduled to begin in April 2022. | TBA | |
Updates - Dying Star Map | Updating the Dying Star map by increasing overall size, adding new playable areas, more cover options, and new space assets. | Development ended/paused. | Alpha 3.16.0 | |
Charge/Drain T0 (previously: Weapon Charge/Drain T0 - Tech) | All back-end tech tasks related to creating the first pass of the charge/drain feature that will be used in future location and mission updates. | To be handed over in July 2022 to Weapon Feature Team. | TBA | |
Mag Stripping/Refill (previously: Weapons - Magazine Stripping Refilling) | This will allow players to strip found weapons of their ammunition. They can then remove each bullet and refill their own magazines manually or via a bullet reloader. This is only compatible with ballistic ammunition. | To be handed over in August 2022 to Weapon Feature Team. | TBA | |
Weapon Misfire & Wear | Adding the potential for certain weapons to misfire or malfunction depending on various factors. | In development. | TBA | |
Zero-G Push & Pull | Adding the ability for the player to traverse surfaces in zero-g by pushing and pulling with their hands. This will come into play when the player is wearing an EVA suit without thrusters, or if thrusters are turned off. | In development. | Alpha 3.18.0[9] |
Locations and Planets[]
Image | Item | Context | Stage | Release date (anticipated) |
---|---|---|---|---|
Aaron Halo | TBA | N/A | TBA | |
Nyx system (Incl. Nyx I, Nyx II, Nyx III) |
Completing the initial foundational work needed to implement the Nyx System into the game. | In development. | TBA | |
Outpost Homestead – Independent & Outlaw (Previously: Small Home - Outpost - Colonialism[8]) | A small home for AI to live and shelter. They consist of a central hub and a few optional internal and external modules. They provide the basic necessities to support a small group of people for an indefinite amount of time. | In development.[12][14] | TBA (previously scheduled for Alpha 3.17.0[15]) | |
Pyro system (Incl. Pyro I, Pyro II, Pyro III, Pyro IV, Pyro V, Pyro VI, Akiro Cluster, Ruin Station) |
Completing the initial foundational work needed to implement the Pyro System into the game. | In development. | 2022 |
Ships[]
Image | Item | Context | Stage | Release date (anticipated) |
---|---|---|---|---|
Apollo Medivac | N/A | Concept, not in active production. | TBA | |
Apollo Triage | N/A | Concept, not in active production. | TBA | |
Bengal | The Bengal is a fleet carrier spacecraft developed by Roberts Space Industries (RSI) for the United Empire of Earth Navy (UEEN). | Unknown stage, currently not in active production. Flyable by NPCs. | TBA | |
Corsair | Building, balancing, and implementing Drake Interplanetary's multi-crew explorer, the Corsair, into the game. | Concept finished, in production. | TBA | |
Crucible | N/A | Concept, not in active production. | TBA | |
Driller | N/A | Unknown. Presumably in production for Squadron 42 | TBA | |
Endeavor (incl. Endeavor Discovery, Endeavor Hope, Endeavor Olympic and pods) |
N/A | Concept, not in active production. | TBA | |
F7A Hornet | N/A | Unknown stage. Flyable by NPCs. | TBA | |
F8A Lightning (incl. F8C Lightning and F8C Lightning Executive-Edition) |
N/A | Unknown stage. Flyable by NPCs. | TBA, after the release of Squadron 42 | |
Genesis Starliner | Building, implementing, and balancing Crusader's passenger transport, the Genesis Starliner, as a flight-ready vehicle. | Scheduled for the Vehicle Concept Art team starting June 2022, to create a updated concept that is in line with the current metrics. | TBA | |
Harvester | N/A | Unknown stage. Presumably in production for Squadron 42 | TBA | |
Harvester Carrier | N/A | Unknown stage. Presumably in production for Squadron 42 | TBA | |
Hull B | N/A | Unknown stage. Further production to be rescheduled.[12] | TBA | |
Hull C | Encompasses all tasks, including design, art, audio, and tech, required for the implementation of the MISC Hull-C heavy cargo hauler into the PU. | Exterior: N/A; Interior: Final Art[16] | Alpha 3.18.0 | |
Hull D | Building, implementing, and balancing MISC's heavy cargo hauler, the Hull D, as a flight-ready vehicle. | Production of concept art scheduled to begin in February 2022. | TBA | |
Hull E | Building, implementing, and balancing MISC's heavy cargo hauler, the Hull E, as a flight-ready vehicle. | Production of concept art scheduled to begin in April 2022. | TBA | |
Idris-K | N/A | Unknown stage, not in active production. | TBA, after the release of Squadron 42 | |
Idris-M | Crafted by Aegis Dynamics, the Idris is the standard frigate used by the United Empire of Earth Navy (UEEN). | Unknown stage, in production for Squadron 42. Flyable by NPCs. | TBA, after the release of Squadron 42 | |
Idris-P | N/A | Unknown stage, not in active production. | TBA, after the release of Squadron 42 | |
Javelin | Encompasses all tasks, including design, art, audio, and tech required for the implementation of the Aegis Javelin Destroyer. | Unknown stage, currently not in active production. Flyable by NPCs. | TBA, after the release of Squadron 42 | |
Kraken | N/A | Concept stage, not in active production. | TBA | |
Kraken Privateer | N/A | Concept stage, not in active production. | TBA | |
Liberator | Building, implementing, and balancing Anvil's long range carrier, the Liberator, as a game-ready vehicle. | Work has been done by Vehicle Concept Art and Narrative teams. No further work scheduled. | TBA | |
Mauler | N/A | Unknown. Presumably in production for Squadron 42 | TBA | |
Merchantman | Building, balancing, and implementing the Merchantman, the Banu-made trading vessel, into the game. | Interior & Exterior: Whitebox | TBA | |
Nautilus | N/A | Concept stage, not in active production. | TBA | |
Nautilus Solstice Edition | N/A | Concept stage, not in active production. | TBA | |
Odyssey | Building, implementing, and balancing MISC's exploration vessel, the Odyssey, as a game-ready vehicle. | Being worked on by Conceptr Art Team. No further work scheduled. | TBA | |
Orion | Scheduled for the Vehicle Concept Art team starting April 2022, to create a updated concept that is in line with the current metrics. | Pre-concept. | TBA | |
Pegasus | N/A | Unknown stage, not in active production. | TBA | |
Perseus | N/A | Concept stage, not in active production. | TBA | |
Pioneer | N/A | Concept stage, not in active production. | TBA | |
Polaris | N/A | Concept stage, not in active production. | TBA | |
Railen | Building, implementing, and balancing Gatac's cargo hauler, the Railen, as a flight-ready vehicle. | Concept art complete, no further production scheduled. | TBA | |
Retaliator Base | N/A | Unknown stage, module rooms in active production. | TBA | |
Scorpius | Building, implementing, and balancing RSI's heavy fighter, the Scorpius, as a flight-ready vehicle. | In development. Whitebox Phase. | Alpha 3.17.0[8] | |
San'tok.yāi | Building, balancing, and implementing Aopoa's medium fighter, the San'tok.yāi, into the game. | Concept stage, further production scheduled for October 2021. | TBA | |
SRV | N/A | Concept stage, not in active production. | TBA | |
Vulcan | N/A | Concept stage, not in active production. | TBA | |
Vulture | Building, balancing, and implementing Drake Interplanetary's light salvage ship, the Vulture, into the game. | Final art, in production by Vehicle Content Team.[17] | Alpha 3.18.0 | |
Ship Shield-Emitters | Converting ship shield-emitters into physical objects that can be targeted and destroyed, giving players the ability to permanently disable enemy shields. | Waiting. Vehicle Content Team finished, to be handed over to Vehicle Feature Team in February 2022. | TBA, to be rescheduled.[7] | |
Unannounced | N/A | Work has been done on Concept art. No further work scheduled. | TBA | |
Unannounced | N/A | Being worked on by Narrative and Audio Teams. Work has been done by Vehicle Content, Vehicle Experience and VFX teams. | TBA | |
Unannounced | N/A | Being worked on by Audio, Vehicle Content, and VFX Teams. Scheduled for Narrative and Vehicle Experience Teams. | TBA | |
Unannounced | N/A | Being worked on by Vehicle Concept Art team. Scheduled for Vehicle Content and Vehicle Experience. | TBA | |
Unannounced | N/A | Work has been done by Vehicle Concept Art team. Scheduled for Vehicle Content and Vehicle Experience teams. | TBA | |
Unannounced | N/A | Being worked on by Narrative Team. No other teams have worked on it or are scheduled for. | TBA | |
Unannounced | N/A | Scheduled for Vehicle Content team. | TBA | |
Unannounced | N/A | Being worked on by Vehicle Concept Art team. Scheduled for Vehicle Content. | TBA | |
Unannounced | N/A | Scheduled for Vehicle Concept Art team. | TBA | |
Unannounced | N/A | Scheduled for Vehicle Concept Art team. | TBA |
Vehicles[]
Image | Item | Context | Stage | Release date (anticipated) |
---|---|---|---|---|
Cydnus | Manned quadruped mining vehicle. | N/A | TBA | |
Lynx Rover | Building, implementing, and balancing RSI's planetary rover, the Lynx, as a game-ready vehicle. | Awaiting to be rescheduled. | TBA | |
G12 | N/A | Concept stage, not in active production. | TBA | |
G12a | N/A | Concept stage, not in active production. | TBA | |
G12r | N/A | Concept stage, not in active production. | TBA | |
Ranger CV | N/A | Concept stage, not in active production. | TBA | |
Ranger RC | N/A | Concept stage, not in active production. | TBA | |
Ranger TR | N/A | Concept stage, not in active production. | TBA | |
X1 Base | N/A | Concept stage, not in active production. | TBA | |
X1 Force | N/A | Concept stage, not in active production. | TBA | |
X1 Velocity | N/A | Concept stage, not in active production. | TBA |
Weapons and Items[]
Image | Item | Context | Stage | Release date (anticipated) |
---|---|---|---|---|
AMX-1 Repair Droid | Ship drone. | N/A | TBA | |
Arame Laser Beam | Ship gun - laser beam. | N/A | TBA | |
Door Breach Charge | TBA | Unknown, previously shown on video. | TBA | |
Eventide Repeater | Ship gun - ballistic repeater. | N/A | TBA | |
Exodus Laser Beam | Ship gun - laser beam. | N/A | TBA | |
FACTION-9 Baton | TBA | N/A | TBA | |
Fresnel SMG | Designing and creating the Verified Offworld Laser Technologies Fresnel SMG. Includes asset creation, animation, and balancing. | Unknown stage, currently not in active production. Mentioned in Roadmap Roundup February 2021.[18] | TBA | |
Fire Extinguisher | Designing and creating the fire extinguisher. Includes asset creation, animation, and balancing. | In development. | TBA | |
Industrial Cutter Tool | Designing and creating the new stand-alone dedicated cutting tool Includes asset creation, animation, and balancing. | Development ended/paused. | TBA | |
Industrial Salvage Tool | Designing and creating a stand-alone salvage tool. Includes asset creation, animation, and balancing. | In production. | TBA | |
Industrial Tractor Tool | Designing and creating the dedicated tractor beam tool. This includes asset creation, animation, and balancing. | Development ended/paused. | TBA | |
Kombu Laser Beam | Ship gun - laser beam. | N/A | TBA | |
Laser Trip Mine I0 | Implementing laser trip mines into the game, which are explosives that use light beams as triggers. When someone or something comes into contact with the beam, the mine goes boom. | In development. | Alpha 3.16.0 | |
M3-A Multifunction Space Drone | Ship drone. | N/A | TBA | |
M34 Restraint System | Handcuffs. | N/A | TBA | |
M9A Cannon | Size 7 ship laser cannon. | N/A | TBA | |
Multi-tool Salvage Attachment | Designing and creating the multi-tool salvage attachment. Includes asset creation, animation, and balancing. | Development ended/paused. | Alpha 3.18.0[8] | |
NEMO Drone | Mine retrieval and disarm drone for the Nautilus. | N/A | TBA | |
Nightfall Repeater | Ship gun - ballistic repeater. | N/A | TBA | |
Novia Crossbow | All back-end tech required for making the Uniflex Crossbow functional upon its forthcoming release. | Development ended/paused. | TBA | |
P8-AR Ballistic Rifle | TBA | N/A. PReviously available in PTU ALpha 3.15.0 for short duration. | TBA | |
Parallax Electron Rifle | Designing and creating the Verified Offworld Laser Technologies Parallax energy assault rifle Includes asset creation, animation, and balancing. | Development ended/paused. | TBA | |
Proximity Mine | Implementing proximity mines into the game, which are explosives that have a defined area trigger zone. When someone or something enters that zone, the trigger is tripped and the mine explodes. | In development. | TBA | |
Quartz SMG | Designing and creating the Verified Offworld Laser Technologies Quartz SMG. Includes asset creation, animation, and balancing. | Development ended/paused. | TBA | |
Shade Repeater | Ship gun - ballistic repeater. | N/A | TBA | |
File:Stor*All Big Box Cargo Pod (A).jpg | Stor*All Big Box Cargo Pod (A) | Ship storage container. | N/A | TBA |
Stor*All Mini Cargo Pod | Ship storage container. | N/A | TBA | |
Taser Pistol | N/A | Unknown. Render shown shown during Inside Star Citizen: Sweet Child of Mine - Fall 2020. | TBA | |
Wakame Laser Beam | Ship gun - laser beam. | N/A | TBA |
External links[]
References[]
- ↑ https://robertsspaceindustries.com "Roadmap Roundup - Decemeber 1th 2021". Retrieved December 1, 2021.
- ↑ https://robertsspaceindustries.com "Roadmap Roundup - July 24th 2020". Retrieved August 1, 2021.
- ↑ 3.0 3.1 3.2 https://robertsspaceindustries.com "Roadmap Roundup - October 23rd, 2020". Retrieved August 2, 2021.
- ↑ 4.0 4.1 RobertsSpaceInd (2020) youtube.com: Inside Star Citizen: Personal Systems Retrieved July 14, 2021.
- ↑ 5.0 5.1 https://robertsspaceindustries.com "Roadmap Roundup - April 17th, 2020". Retrieved August 1, 2021.
- ↑ https://robertsspaceindustries.com "Roadmap Roundup - January 27th, 2021".
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 https://robertsspaceindustries.com "Roadmap Roundup - November 3, 2021". Retrieved December 1, 2021.
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 https://robertsspaceindustries.com "Roadmap Roundup - May 19th, 2021".
- ↑ 9.0 9.1 9.2 9.3 9.4 https://robertsspaceindustries.com "Roadmap Roundup - September 8th, 2021". Retrieved September 8th, 2021.
- ↑ https://robertsspaceindustries.com "Roadmap Roundup - June 2nd, 2021". Retrieved August 8, 2021.
- ↑ https://robertsspaceindustries.com "Looking for Questions - USPU Features Team". Retrieved August 3, 2021.
- ↑ 12.0 12.1 12.2 https://robertsspaceindustries.com "Roadmap Roundup - July 14th, 2021". Retrieved July 14, 2021.
- ↑ https://robertsspaceindustries.com "Roadmap Roundup - February 24th, 2021".
- ↑ Inside Star Citizen: Logo To Go - Winter 2021
- ↑ https://robertsspaceindustries.com "Roadmap Roundup - September 22nd, 2021". Retrieved September 22, 2021.
- ↑ RobertsSpaceInd (2021) https://www.youtube.com: Inside Star Citizen: A Space Odyssey - Fall 2021 5:25. Retrieved December 2, 2021.
- ↑ https://robertsspaceindustries.com "Star Citizen Monthly Report: August 2021". Retrieved December 1, 2021.
- ↑ https://robertsspaceindustries.com "Roadmap Roundup - February 10, 2021". Retrieved August 2, 2021.
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