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Planned for May 29, Chris Roberts decided at the go/no-go meeting one day ahead, that the DFM module was not stable enough for release.

So he decided, that we get a report every day with the bugs that prevent the release. Directly from the developer teams: lists of bugs and other information to tell us the current health of the build.

Game developers classify bugs based on their severity: blockers, critical, major, moderate and minor. The most serious of these, blockers, are bugs that completely prevent the game from working and from being in a releasable state.

May 28, 2014 [1]Edit

Blockers

  • Vanduul Swarm – Display drivers can crash when Vanduul spawn or blow up
  • Lag in feedback and update of essential game events resulting in increasingly divergent multiplayer sync

Critical

  • Battle Royale (Crash) – While Flying (Shader)
  • Camera – After respawn character is stuck looking up
  • Vanduul Swarm (Crash) – Shortly after missile lock
  • All Maps – Occasionally, when first spawning into the maps lasers and ballistic fire is invisible but can be heard when firing – they eventually appear
  • Crash on exit after returning from DFM match
  • Character is unable to exit DFM Aurora bed if helmet is on
  • Gforce animations are not playing on the pilot in any of the ships
  • Character and parts of cockpit interior vanish while accelerating


May 29, 2014 [2]Edit

Blockers

  • Dogfight Module – Multiplayer – Camera – After respawn character is stuck looking up
  • Lag in feedback and update of essential game events resulting in increasingly divergent multiplayer sync

Critical

  • After respawning, the player immediately blackout, couldn’t get back into gameplay
  • Character shakes and twitches when freelooking left or right in any cockpit
  • Free look does not work in Single Player in the Hornet
  • Server put into a bad state after round end, unable to accept further player connections or recover
  • Aurora – Crash after 3 deaths from border in 3rd person
  • 300i does not seem to be able to lock / fire missiles in multiplayer
  • Cockpit camera shakes when seated in DFM Aurora

Major

  • Dogfighting Module – Vanduul Swarm – All Maps – Animation – Missing flight animations for the pilot in the cockpit when flying the Aurora

Moderate

  • 300i – The player character’s hands are contorted in the cockpit view
  • Walk through railing, fall out of map after interacting with helmet pedestal

RESOLVED!

  • Vanduul Swarm – Display drivers can crash when Vanduul spawn or blow up
  • Battle Royale (Crash) – While Flying (Shader)
  • Vanduul Swarm (Crash) – Shortly after missile lock
  • All Maps – Occasionally, when first spawning into the maps lasers and ballistic fire * is invisible but can be heard when firing – they eventually appear
  • Crash on exit after returning from DFM match
  • Character is unable to exit DFM Aurora bed if helmet is on
  • Gforce animations are not playing on the pilot in any of the ships
  • Character and parts of cockpit interior vanish while accelerating


May 30, 2014 [3]Edit

The news today is positive! We’re pleased to report that we believe tonight’s internal Release Candidate resolves all of the bugs (pending testing) you read about last night, including the two critical “show stopper” issues. Arena Commander V.8 is looking more stable than before, and hopefully additional testing on this new build will not uncover more blocking issues.


June 2, 2014 [4]Edit

We’re almost there! A weekend of hard testing revealed several blockers in the current Release Candidate. The team has worked to resolve these today, and believe we have a good build now. Our internal QA group will be testing it overnight tonight, with our next “go/no-go” meeting scheduled for early tomorrow morning. The good news is that we’re closer than ever, and our efforts over the weekend had the team resolving issues on the fly as they were found by QA.

We will update you tomorrow morning (US time) on the results of the go/no-go meeting.


June 3, 2014Edit

No Update.

Launch of Arena Commander at 11:58 PM PST.


June 4, 2014 [5]Edit

As of 1 PM PST (about twelve hours after launch), 33,813 people have successfully played an Arena Commander match! CIG served 820 TB of data, which means that in half a day they put out more data than they did in August, September, October and November of last year combined! And that’s all WITHOUT crashing anything!



ReferencesEdit

  1. RSIIcon Arena Commander V.8 Delay - May 28, 2014 on RSI Website
  2. RSIIcon Arena Commander V.8 Delay Bug Update - May 29, 2014 on RSI Website
  3. RSIIcon Arena Commander V.8 Delay Bug Update - May 30, 2014 on RSI Website
  4. RSIIcon Arena Commander V.8 Delay Bug Update - June 2, 2014 on RSI Website
  5. RSIIcon Arena Commander V.8 Thank You on RSI Website

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