Association of Capitalists, Explorers, and Soldiers (ACES) is a democratic guild in the Star Citizen universe. It has a number of diverse groups members from all walks of life, spread out throughout the world.
The organization is intent on allowing their members to play how they want, when they want. Currently, ACES has over 500+ ( 260+ active) members. These members own well over 500 to 900+ ships all together.
RSI Organization Site: Association of Capitalists, Explorers, & Soldiers
ACES was founded in February 2013 by Intelligent-Perspective and Pacific-Malestrom. Together, they crafted the guild’s first constitution, and founded the group’s offical website.
"THE HOME OF DEMOCRACY AND FREEDOM"
2943, Members of the Aces Fleet
We pledge our honor and commitment to the United Empire of Earth.
We will defend our allies and mankind giving pride to humanity and freedom to all.
We will uphold our values, our honor, and honest opportunity throughout the galaxy for all.
Protect the weak, fight the strong, and strength in unity; we are ACES.
In Fiction HistoryEdit
About 2680, following 70 years of relative peace after the Tevarin wars, another menace arose in the area. The Vanduul had sent raiding fleets out of Tiber (also known as Korathen). Several worlds were decimated and ruined by these fast and vicious attackers who quickly melted into the void. No one left alive believed they would remain gone forever and many sought a more peaceful home-world. But some of these survivors, denied a place to call home, banded together as Murrey’s Marauders. They were determined that no other Human world would face the fates that occurred on theirs. They had few ships of worth and their numbers were scarce, but their passion for vengeance made up for the de <p style="text-align: center;">By 2760 the end of the Messer Era was in full bloom. Many of the Soldiers and Pilots who were disillusioned by the actions taken during uprisings in these turbulent times did what wiser warriors have done for centuries, when their leaders self destructed and tried to fight undefinable wars. They sought a winnable war.
Some became nothing more than pirates, but many became mercenary brothers and joined Murrey’s Marauders, who were still bound to the oath of freedom and peace for mankind. A shining light of hope in the darkness of the times. The Marauders welcomed these additions to their ranks.
Sufficiently enlarged, Murrey’s Marauders became an effective police force for those who could not rely on a self serving government and also the savior for the occasional merchant who needed to pass a high threat sector. As their sphere of influence grew, they eventually found their way into employment by one of the largest Capitalistic organization of the time, Vanslot Inc.
Vanslot Inc had dire need of their services. They had been struggling with pirates and arrogant warlords throughout their sphere ever since the Tevarin Wars, and the excessive chaos paramount during these current times was taking its toll on profits.
Vanslot Inc had originally merged with a Seeker Division a century back, at the end of the second Tevarin wars. These Seekers had roots even more centuries back during the initial expansions of human kind. This merger was the perfect marriage. These Explorers of knowledge needed the capital to maintain their fleets as they searched for new Jump Points and information that could be gleaned from the void with the proper equipment. The Vanslot managers made excellent usage of the new jump points located, as well as the varied information and resources that could be unraveled from the depths with the Seekers top of the line sensors and electronics.
What these merchants and explorers lacked was threat of violence when attacked. A position well suited to a like minded group like Murrey’s Marauders.
Within two years the alliance was reformed and solidified into three core Divisions. Each Division had it’s own internal agendas and rules, but the mutual support between the three was paramount to survival of all.
Thus was born the Association of Capitalists, Explorers, and Soldiers. A Democratic Star Citizen Professionals Organization. ACES swiftly became the leading association of freedom loving professionals, that lives on to this day.
Excerpt from Trolin Row’s ‘A.C.E.S Then And Today’ v.1 copyright 2938
The ACES government is led by a council of 7 members. The council is divided up into divisions: Executive, Capitalist, Explorer, and Soldier. There is 1 councilman from the Executive branch, and 2 from each of the other branches. These councilors are elected every 3 months by the members of ACES. A councilor may not hold a position in the council for more than 2 consecutive terms.
"FORGED, BY THE STARS"
Waiting for Star Citizen/Squadron 42Edit
The guild is currently engaged in developing their structure. Input is being received from all members to make sure that ACES has a comprehensive plan in place for how the guild will operate once Star Citizen is released.
The guild is also playing games together in a number of genres to build camaraderie, teamwork and communication. We currently play Planetside 2 (Mattherson, New Conglomerate), War Thunder, Ghost Recon Online, Freespace 2, Elder Scrolls, Final Fantasy: Reborn, Space Engineers, Day Z and many more.
"ACES HIGH, DO OR DIE"
- Currently Recruiting.
- Preparing for, and building up for each new part of Star Citizen as it's released.
- DFM coming soon.
- Organizing internally, so they are completely prepared for the release of the persistent universe.
- New bills, rules and regulations.
- Official member of Powers Against Common Threats -PACT- (4,500+ strong).
- New Council Selected: 7th in Session for 2015.
- One of are new members is cooking us up a new site.
- ACES RSI Forum Thread
- ACES Facebook