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Chris Roberts describes the time on set of the motion capture .

Questions and Answers Edit

Question 1 - What is the Status of Star Marine. Edit

Well were hard at work on Star Marine the folks in Denver are working around the clock on it. We also got a fair number of people in all our other studios so here in LA we got quite a few people working on it...The responsiveness of the animation and the fluidity of the animation but not sort of hand printing the player experience. So were still finishing that...and that's one of the reasons that the FPS is being delayed is because it one of those things you can't really say, "This is going to take one week to do" because it's very much about feel and because it's the foundation were think it's worth spending a lot of time doing it. And its also because it's about basic motion we don't want to put it out there where is feels unresponsive or sluggish...It's going to inherently hurt the feel of running around shooting...

Question 2 - Have you been in contact with the team? Edit

Luckily in today's world we have a very distributed development set up we have four studios in four different times zone...So were already built to be a distributed development, sort of centric company. We share everything online whether its juror, conference, shotgun we used to pass back and forth art...We got special 1 GB backbones. So when I went to shoot in Neilings we set up a high speed connections and essentially I shot at 8-6pm and I cam back and then would be video conferences in the UK, Germany and here in the US...Lots of emails and lots of of comments online in our various sort of online collaboration stuff. So pretty much entire waking time for the shoot and the weekends was spent in either dealing with the shoot or managing the projects and that's why I didn't do much community stuff because kinda swamped. It was essentially 16-18 hour days for me. But I though we got a big project and it has to go through and I'm the central director for it so I can't check out for three months and if you talk to people around here they'll attest they wake up in the morning and there will be lots emails from me about various things, comments on shotgun and stuff like that.

Question 3 - Why is there stuff in the leak we haven't seen? Edit

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Question 4 - What are you thoughts on controller balance? Edit

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Question 5 - Whats the story behind recent staff departures? Edit

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Question 6 - Why isn't the concept ship I bought playable yet? Edit

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Question 7 - Why do you still have concept sales? Edit

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Question 8 - How has Star Citizen changed since the beginning? Edit

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Question 9 - Is Star Citizen impossible to finish? Edit

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Question 10 - What's next for Star Citizen? Edit

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